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Devlog
BBS is no longer a game engine... it's a machinima studio
August 31, 2023
by
McHorse
I don’t know how to begin this, but basically I changed my mind about BBS being a game engine. The reason is pretty banal: I don’t have much experience in making game engines, nor I no longer inte...
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BBS 0.7.2 — Dozens of tweaks
June 21, 2023
by
McHorse
It’s been a couple months. I honestly lost the scope of the project, and I’ve been demotivated for some time to work on BBS. Right now it’s a bit better, but I’m still not sure what’s ahead...
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Bellychubbies, a BBS pet project
May 11, 2023
by
McHorse
1
#Filming, #Machinima
Hello there! For the majority of April, I’ve been slowly working on a backlog of videos for my new experimental pet project show about frog creatures called Bellychubbies. For that to work, I’ve b...
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BBS 0.7.1 — Improving machinima creation tools
April 30, 2023
by
McHorse
This little update features a couple of fixes, Portuguese 🇧🇷 translation, and better machinima recording tools. Now it’s possible to record more or less decent machinimas, although it’s stil...
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BBS 0.7 — Lighting and lots of miscellaneous tweaks
April 17, 2023
by
McHorse
It’s been a long time since previous devlog, but unfortunately, I don’t really have anything groundbreaking to show. This update is all over the place. The biggest feature in this update, in my op...
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BBS 0.6 — UI editor and game controllers
March 05, 2023
by
McHorse
1
#Game engine, #Sandbox
This update brings new UI editor, which allows creating custom UI menus, which was only possible through scripts before, with a GUI editor. Beside UI editor, 0.6 allows to customize pause, inventory,...
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BBS 0.5.1 — Configurable keybinds
February 23, 2023
by
McHorse
This patch update adds UI keybinds configuration section, which allows to change keybinds within BBS’ UIs, and improves some UI features. I also accidentally overwrote Ukrainian language strings wit...
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BBS 0.5
February 18, 2023
by
McHorse
1
Hello! This is the first post on itch.io about BBS. I’m mainly posting because itch.io suggested to post a devlog, and I’m curious how it will go. If you never heard of BBS, feel free to skip the...
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